Improving Event Visualization
As a developer, I am always looking for ways to improve the functionality and user experience of my projects. Recently, I have been focused on improving the visualization of events in the Frogger Frog project.
One of the key features I have developed is the ability to track events for each level in the game. By measuring how many times a level is played per day, we can gain valuable insights into the overall difficulty of the game. For example, if a particular level is being replayed frequently, it is likely to be more challenging than other levels.

This information can be incredibly useful for game designers and developers looking to optimize the user experience. By understanding which levels are causing players to struggle, we can make adjustments to make the game more enjoyable and engaging.
In addition to providing valuable insights, the new event visualization feature also has a visually appealing user interface. Here is an early preview of what the feature looks like:

Overall, I am excited about the potential of this new feature to improve the Frogger Frog project. By providing a clearer understanding of application events, we can make informed decisions to enhance the user experience.